Posted on the original Enjin Forums by: "Phoenix" on: (Sun, 19 Nov 2017 21:56:05 GMT), F0000088
Sieges are difficult, aren't they? Hah.
This post addresses the many complaints and issues in today's siege against Hatholwaith.
First of all, this post is final. What I say here is the way it is. If you have a problem with that then... it sucks to suck.
Note: This paragraph is the most important to me, so I highly recommend reading it carefully:
Second, no siege is perfect! Nor will there ever be a perfect siege! The rules you read in the rules doc are staff's best attempt to cover the basis of war rules. However, every war and siege is so flipping situational that it is impossible to create a rule for every little thing. Thus, oftentimes it is necessary to consult a staff member on what is legal. I will always recommend myself to be that consultant. Why? Because I wrote the rules, and I understand how they're intended to be used. HOWEVER! If you consult ANY staff member, and they say something about the rules, then you MUST listen to them. Unless what they say DIRECTLY contradicts another rule, you MUST listen to them. If what they say does contradict the rules directly, bring it up with a higher-positioned staff member.
Okay, now that we've got the disclaimers out of the way, let's talk about the siege itself.
There were many issues with today's siege, the first being the miscommunication. However, I trust from now on players will take the utmost care to be deliberate and clear in their scheduling.
The next big issue was the breaking of blocks: It is true that some blocks were broken by players that should not have been broken. However, these players did not use the blocks they broke to their advantage, and they quickly rejoined the group when they realized what was going on. The aforementioned players were confused by the rules as other players were breaking quagmire and placing ladders. Breaking quagmire and placing ladders in a siege is legal, hand-breaking other blocks is not. The players who broke the blocks by hand will not be punished as they were not wittingly breaking the rules; they were confused...as we all are sometimes.
Next was the ram:
This is where crap hits the fan. A proper ram was not constructed to blow up the gate. Bastfer, the one who blew the gate up, has already apologized and admitted that he was wrong. I can understand why this is frustrating to the defenders: After all, it made breaking through the defenses far too easy. However, I urge the defenders to not be hypocritical. In the first siege of this war, JorCoffeeBeans accidentally opened a main gatehouse by hand. Plus, when another main gatehouse was unbannered, the attackers rushed inside without blowing up the gate...I had to forcefully TP them outside several times because they were not listening to me.
Do you see where I'm going with this?
Nobody is perfect. We all make mistakes. And we're all hypocritical sometimes. JorCoffeeBeans and the other attackers were not punished for breaking the Ram, and the victory of the siege still went to them. Therefore, the attackers in this siege (Near Harad) will not be punished for breaking the Ram rules either; the victory will still go to them.
From here on out, I expect the Ram rules to be upheld by both parties. You've both had your special graces, everyone should have a better idea of how these things work, now.
So, to sum up: Near Harad's victory still counts as valid. Hatholwaiths previous victory still counts as valid. The current score is 1-1, and I expect many great sieges to come.
As I said, this forum dictates the final ruling, so please... don't waste either of our times by arguing with me.