Posted on the original Enjin Forums by: "Phoenix" on: (Tue, 21 Feb 2017 06:20:09 GMT), F0000570
Edit: Although I imagine a player with either a flame ranged weapon or fire aspect weapon would change these results drastically.
And that's what I mean by manipulation. When I was part of Dol Amroth, I faced several armies of orcs, Ologs, and Wargs. I won every time. But I also played my cards strategically, shooting and targeting my efforts on the Ologs knowing the amount of devastation they cause, and it worked. Shooting an Olog with Flame is such an easy counter method.
The problem with the reasons offered to complete removing the troop limit come down to this... Aside from lag, wealth is such an unfair component. You see, if you're wealthy enough to buy an army that can feasibly destroy some Ologs without any interference, you most definitely can afford the simple counter method of Flame. Besides, what's to stop the evil side from buying 50 Ologs? When you can only afford 80 Swan Knights? I fail to see how that's fair whatsoever.
Oh, and one more thing about Swan Knights: Cavalry is at least twice as good as regular Swan Knights.