An exciting new way to PVP!
Let The One Ring take you on this wonderful adventure for several weeks! Experience competitive rank-based PvP with huge rewards for all those that participate!
How it works?
“What are PvP seasons?”, I hear you ask. Well, in short, PvP seasons are events that last several weeks at a time and bring great new incentives and rewards for PvPing out in the great wilderness on TOR. Every season has a unique theme, for the Winter Season it will be: The Dragonslayer!
How exactly does this work, then? Well, each player who has signed up (more on that later) will be trying to earn League Points (LP). This LP can be gained by killing other players, and LP is lost if killed by another player who is signed up for the event. There is one caveat, however, and that is that any gear made of mithril (yes, even your mithril shovel, put it away) is unable to be used if you want to gain LP from a kill. Any other gear, including lore items, is still allowed. Be sure to read up on the rules below for specifics in regards to LP gain and loss!
Furthermore, the quantity of LP gained/lost from a kill will vary depending on the league you are in, compared to your opponent's. There are points for returning their stuff too! There are new ways to gain LP in the Winter Season. Your aligned faction, for example, will also reward you with LP! Like this there are many new changes this season. Be sure to read up about all of them below!
Of course, you wouldn’t sign up if there weren’t cool rewards up for grabs! There’ll be plenty of vanity swag up for grabs, and extras depending on how high up in the rankings you finish the season. Every participating player will get a participation prize, custom-made for them, regardless of their rank! The top three players at the end of a season will receive a highly personalized item, unobtainable through any other method on the server!
Towards the end of the season, the top-ranked players will be gathered into the season's arena in order to compete in a tourney for several lore items as prizes! You can already visit this themed arena for duels at /warp arena!
In order to join in on the action, all you’ll need to do is sign up using the bot in the discord server! Isn’t that easy?
We have made some really big changes this Season based on the feedback that you all provided!
The main difference within the Dragonslayer Season will be the different ways to obtain LP. Whereas before, every kill counted the same from Topaz to Ruby, with the only difference being the relative gear. Now, we've turned that up a notch! All kills will be calculated between a few factors. 1) The difference in ranks, 2) gear givebacks, 3) the faction status, 4) whether or not a kill streak/bounty is in place. These are all new and exciting changes that surely must be a bit confusing, so now you can hover over your LP adjustment for more info and specifics! You can always ask questions, but be sure to read this page with care!
1 - Rank differences.
Now, when a Topaz player kills a Ruby player, he will be awarded with 3 times more default LP than he would usually get (during a Topaz vs. Topaz fight)!
2 - Gear givebacks.
Similar like in the last Season, gear givebacks will be rewarded with LP. The amount varies in regards to what gear has been given back.
3 - Faction status.
When you kill an opponent of an enemy faction, you gain more LP! When your faction has a leader, you gain even more LP! When you are said leader, you gain EVEN MORE LP!!
4 - Kill streaks and Bounties.
Getting consecutive kills will give you a kill streak, the higher the kill streak, the higher your bonus LP will be - this can stack infinitely. Dying with a kill streak transfers all your bonus LP, as a bounty, to the Victor.
There are however also alternatives to plain murder if you want to participate! All events from now on will give you a flat LP for participating! Getting in the top 3 will also award you with more LP on top of that!
A more exciting alternative however is the newly introduced Wars format! These Seasons-approved wars will allow you gain LP without the risk of losing any while participating in a war. While still giving the parties the most freedom possible, similar to the current server rules! Read below for the specific war format.
Climbing has changed too. We have implemented a 3-strike system to all promotions and demotions. This means that once you reach 0 LP, you would have to lose 3 times in a row to be demoted to the previous rank. When you reach 100 LP, you need to win 3 times in a row to be promoted to the next rank. Also! When you've reached Sapphire, you need to have your map location on to participate. Before this used to be silver, so pay attention to that!
As you can see, this Season is very different from the past. Your faction, your rank, your cunning ability to out-murder, all of it, is far more crucial now for you to climb the ladder. For a Season twice as hard, we have decided to reward everyone twice as much; by introducing Faction Rewards! If at the end of the Season Tourney your faction has a leader and at least 3 Season participators, you are eligible for rewards! These rewards will be calculated based on how many people are in your faction and all their respective LP. Details below!
There will be 9 leagues that players fight to rise up through during the season. They are as follows:
In order to rank up to the next league in leagues Amber until Diamond, the player must attain 100 LP. In leagues Emerald and Amethyst, the player must attain 300 LP to rank up to the next league. The Ruby league has no max LP.
After reaching the specified LP, you must win 3 fights in a row to be promoted to the next League. These are referred to as strikes and work the same for demotions, at which you would need to lose 3 times in a row.
If a player hits 0 LP, they will be demoted to the previous league after 3 strikes. They will continue at 70(%) LP of the previous league, except in Amber, where they remain at 0 LP no matter how much they lose.
*If a player is in Sapphire league or above, they must keep their map location on at all times in order to participate in the event.
A player can sign up to the PvP season by typing !Season in the server’s official Discord server.
Any player may only use 1 account to participate in a PvP season at a time.
The person winning a fight will be referred to as the Victor, the loser will be referred to as the Vanquished.
A legal kill will vary greatly in worth, depending on the Victor's league relative to the league of their opponent. Equally ranked fights will gain a Default LP of 7. The more leagues between the Victor and the Vanquished, the bigger the Default LP difference.
In addition to Default LP, you can also gain Faction LP. This ranges from 1-3 LP and depends on the Victor's faction and the Vanquished's faction relationship. For enemy factions, there will be 1 LP added. This increases to 2 LP if the Victor's faction has a leader. The Victor can gain a total of 3 Faction LP if they are the leader of the faction. Details below.
Consecutive kills will give you a kill streak! Get your streak high enough, and gain a boost to your LP gain. Every 3 kills will give you +1 LP continuously. This can go on indefinitely, until you are killed and your streak ends. At which point your bonus kill streak LP will be carried over as Bounty LP to the Victor!
A Victor will get extra points from a kill if they choose to give back their opponent's weapons (+1-2 LP, depending on weapon quality), and armor (+1 LP depending on armor quality). This is excluding Lore Items, those are yours to keep!
The Vanquished will only lose the reversed Default LP and the reversed Faction LP, calculated as stated above. In addition, their kill streak will end and the bonus LP will be carried over to the Victor.
An extreme example would be an Amber player vs a Ruby player. If the Amber player becomes the Victor; they will gain 23 Default LP, 0-3 Gear Giveback LP, 0-3 Faction LP, and potential Bounty LP and kill streak LP. If the Ruby player were to win the fight and become the Victor: the LP would be the same for the latter 4, but the Default LP would be 0. Hovering over your LP Adjustment after a fight will show how many LP you gained or lost to what categories.
The Seasons have their own set of rules for a war to count differently compared to standard LP gain/loss. These rules are not to be mistaken as server rules, which remain the same as before. These are to be considered the default for any Seasons-approved war, however, if both faction leaders agree on changes; even these default rules can be changed. For final approval a Sr. Staff member will need to look over the terms and changes however, after which a staff member will also spectate the war to ensure that they are upheld.
Seasons-approved wars will consist of a series of battles, where the team to win 3 battles first wins - these can be done in sieges or field battle formats. The war itself can consist of more battles, but for the Season portion of it, it will only count until one of the parties has reached 3 wins.
Players can agree on rewards amongst themselves and state it within the terms of the war. During a Seasons-approved war, the only differences will be that 1) you are exempted from LP loss upon dying, 2) all kills count for a flat 18 LP and will be spread evenly among the respective participators.
Default war rules:
- An approved faction leader can declare a war on any other approved faction leader. You can only participate in a war, and be declared on, once a week.
- Denying a declaration means every Seasons-participator within your faction loses 25 LP.
- In a battle, one side can only have 1.25x the players of the other side.
- 3 battle locations will be set and agreed upon beforehand.
- The declaring faction can add or modify up to 5 war-clauses from the default war-clauses below. This can be done without approval of the opposing faction. You can use a clause to lock another.
- Afterwards, the defending faction can add or modify 3 war-clauses, except locked ones.
- Keep inventory: off
- Lore items: allowed
- All other items and blocks allowed, unless otherwise stated.
War-clauses are very broad and can mean a lot of things, if you are struggling with your faction to make them, be sure to contact a staff member! Some examples war-clauses could be: troops, mounts, bows, quagmire, traps, or poison weapons. The list can be pretty much endless.
Claiming victory over a member of an opposing faction will give you +1 LP. If your faction has a leader, you will gain +2 LP instead. If you are the leader, it will be +3 LP. Faction relations are decided by using the in-game relations tab. If you are part of a custom faction, align your faction with a vanilla one that makes the most sense and use their table of relations. It is your responsibility to give all the needed information when reporting a kill, that includes the faction relations!
All server rules apply as always, but more pressingly in this section the faction-hopping rules will be watched out for. If you have any questions or concerns, please contact a staff member or make a ticket.
Factions can now have their own ranks and consequently gain rewards, depending which rank they have at the end. Ranks are calculated by combining all the gained LP from participators within the faction. Naturally you would need more than 100 LP to be promoted past a rank, so the cap is decided by the amount of participators within the faction.
For the first 4 members, it is 100 LP per member added to the cap. This would mean that per ordinary rank, the cap is 400 LP, this would be tripled in Emerald and Amethyst.
Members 5 and 6 add 150 LP to the cap.
Members 7 and 8 add 180 LP to the cap.
9 and more members add 200 LP to the cap per member.
This means that a faction with 5 Seasons participators would need a total of 550 LP to rank up within ordinary ranks. A faction of 7 Seasons participators would need a total of 880 LP.
All rewards and counting of LP will only take place at the end of the Seasons, so you can still gain leadership in the meantime! As long as your faction has a leader and at least 3 other active participators, on the last day in which you can gain LP, your faction will be eligible for rewards.
Any gear that is NOT crafted with mithril may be used to compete in seasons. The exceptions to this rule are certain lore items, and mithril-trimmed dwarven armor, as it does not bring a competitive advantage. If a kill occurs and the Victor is wearing mithril gear, the kill will be invalidated and no LP changes will come as a result of it.
Lore items may be used at any point during the season.
A player may kill any other player in any situation (except a server event), using any method, provided it fits within all aforementioned rules and the server rules.
Sapphire ranked players and above will need to have their map locations on at all times to participate within the Seasons. Failure to do so will be heavily punished by -50 LP loss and a demotion to the previous league.
A player can only kill the same player for LP a maximum of 3 times per week, and maximum of once per day. This is on an individual basis. Going over this limit will be declared as farming, which will consequently cause you to lose 50 LP and a demotion to the previous league. The same goes for any kill-trading (allowing yourself to be killed without doing your best effort).
Kills must be reported in the #seasons channel in the official server Discord, this must be done by the Victor within 30 minutes. It is the Victor's responsibility to include all needed information, if it is not there it will be assumed to be done on purpose and no extra LP gain can be provided. It is recommended to include evidence, such as a screenshot of chat showing the death message or even a YouTube video of the fight.
If a kill is disputed and neither side has any evidence, there will be no LP change to either side.
A fabricated kill report, if proven, will result in -50 LP and a demotion to the previous league.