Custom Factions

A Unique Experience

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IVILLIS

Neutral

A faction made for those who have no interest in war. A neutral faction focused around building and trade. With many great builds to come. Will you be our next member?

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DÛR UDÛN

Evil

Far up in the north, in the ice desert of Forodwaith, the ancient fort of Angband has been lying abandoned. However, 2 years ago, a group of orcs reinhabited the evil old ruins, and reforged the realm to fit their vision of the world through construction and conquest.

Lore Factions

These are the factions you know and love from the Minecraft LOTR mod! However, here in The One Ring, each and every faction has extensive history! Read up on it below!

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ANGMAR

Evil

The forces of Angmar are the dark faction that reside in the Valley of Angmar, a remnant of the dominion of the Witch-King of Angmar. Only the positively evil or extremely foolhardy player would dare to meddle with such a faction. The Hillmen of Rhudaur are the sub-faction of Angmar. They are also found in Angmar, as well as in the surrounding areas.

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BLUE MOUNTAINS

Good

The Blue Mountains are the peaceful home to the Blue Dwarves, cousins to the Dwarves of the Iron Hills. Like all their kin, Blue Dwarves have a love for the precious metals of the earth, and a large part of their time is spent in mines deep underground.

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BREE

Good

Bree-land is a small, peaceful region inhabited by both Men and Hobbits. It, like the Shire is guarded from many of the perils of Middle-earth by the Rangers that surround it.

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DALE

Good

The Kingdom of Dale is the kingdom of the Northmen in Rhovanion. Allied to the Dwarves of Erebor, they have grown wealthy thanks to trade with Dwarves, the Woodland Realm, and Dorwinion. Their army consists of brave warriors, archers, and cavalry equipped with high-quality mail and weapons, forged by the Dwarves of Erebor.

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DOL GULDUR

Evil

Dol Guldur is an evil-infested region at the southwest corner of Mirkwood where Sauron lived before moving to Mordor. The forces of Dol Guldur represent the source of all corruption in the forests of Mirkwood, and their sinister urge to conquer directly contrasts the tranquil seclusion of their counterpart faction: the Wood-elves.

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DORWINION

Good

Dorwinion was a very old kingdom founded in the first age by the Nandorin and Avari Elves. Later, in the Second Age, as Gondor reached its golden age, it assumed the rule of Dorwinion. An Easterling invasion in the second millennium of the Third Age effectively caused Gondor and Dorwinion to be split, and the remaining Men and Elves took over the rule of Dorwinion.

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DUNEDAIN OF THE NORTH

Good

The Dúnedain of the North are the last descendants of the Dúnedain, men from the ancient kingdom of Númenor. They are often perceived as dangerous rogues, roaming the wilds throughout western Middle-earth. However, they are courageous, dour men who defend the Westlands against attack.

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DUNLAND

Evil

Dunland is the home to the sworn enemies of Rohan, the Dunlendings. After they were driven out of their old home in Rohan they went to Dunland to scrape a living off rocks, making them wild and vengeful.

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DURIN'S FOLK

Good

Durin's Folk, the Dwarves of the Iron Hills, are master craftsmen and miners, similar to their cousins in the Blue Mountains. They value the riches of the earth, and delve deeply through complex systems of mines in the mountainous terrain of their home.

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GONDOR

Good

Gondor was the kingdom of Men in Middle-earth, bordered by Rohan to the north, Harad to the south, the cape of Andrast and the Sea to the west, and Mordor to the east. Its first capital was Osgiliath, moved to Minas Tirith in TA 1640. The city of Minas Tirith remained the capital of Gondor for the rest of the Third Age and into years of the Fourth Age; other major fortresses include Dol Amroth in Belfalas and Osgiliath, which was a city on the Anduin.

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GUNDABAD

Evil

The Gundabad Orcs are a race of Orc originating from the Misty Mountains. Throughout the Third Age, they have come to occupy nearly all the mountains in northern Middle-Earth, spawning abundantly when it is dark.

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HALF-TROLLS

Evil

The Half-trolls reside in the volcanic desolation of Perdorogwaith and are very brutish and hostile towards enemy players. In fact, their mannerisms and culture in general are significantly less refined than that of most other factions, as a result of their unnatural origin.

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HIGH ELVES

Good

The High Elves are the most powerful and knowledgeable of Elves in Middle-Earth, being part of the ancient Noldor race. They reside in Lindon and Rivendell, two of the few remaining safe-havens for their kind.

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HOBBITS

Good

The Hobbits are a race of small, hairy-footed, peaceful folk who inhabit the Shire biome and are well-known for their love of food, drink, and pipe-weed. They pride themselves in their simple lifestyles, isolated from the world of the "Big Folk."

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ISENGARD

Evil

Isengard is a warlike faction, the brainchild of Saruman the White, who, seeking the One Ring, decided to make his own army to rival that of the dark lord. Aside from using ordinary Orcs from the Misty Mountains and allying with Dunland, he bred the Uruks. Born from Orcs and Men, they are significantly larger, faster, and stronger than the lesser snagae. Members of this faction take orders only from their creator, and wreak destruction wherever they go.

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LOTHLORIEN

Good

The Galadhrim of Lothlórien are a peaceful yet powerful faction of Elves. Their land is that of beauty and light, headed by the Elven Lord Celeborn and Lady Galadriel. The land is defended by slender Elven-bows, and in it alone grow the great Mellyrn

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MORDOR

Evil

Mordor is the corrupted realm which the Dark Lord Sauron inhabited for the greater part of the Third Age. It is festering with foul creatures, most predominately the Mordor Orcs, that roam both day and night. The faction of Mordor is indisputably evil and formidable, acting as a force that threatens to engulf Middle-Earth and its Free Peoples in darkness. All of Middle-earth will fall sway to the Dark Lord and his servants!

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MORWAITH

Evil

The Morwaith people are not very well-known among those of Middle-Earth. They dwell in the southern reaches of Harad and rarely travel beyond their homeland.

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NEAR HARAD

Evil

The Southrons of Near Harad are mostly isolated from the rest of Middle-earth. They do, however, have frequent disputes with their northern neighbours, the Gondorians, and as such they side with Mordor, whose lord (known to them as Melkor the Excellent) they worship. Most of the land belonging to this faction is inhospitable desert, routinely fought over by the many petty kingdoms of the Southrons.

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RHUDEL

Evil

The Easterlings are a great kingdom of Men, bound to the will of their god, the Dark Lord, and are ready to serve him in his war against the Free Peoples. They are the grandest of all the kingdoms in the east, and they are skilled in the art of fire. They are also in a trade partnership with their neighbours, the Dorwidhrim. They also are known for their golden armour, hence the name, "Golden Easterlings".

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ROHAN

Good

Rohan is the realm of the Rohirrim, whose lifestyles revolve around the training and breeding of horses which they hold sacred. Because of this, the Rohan faction comprises of the best horses and cavalry in all of Middle-Earth.

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TAURETHRIM

Good

The Taurethrim (Sindarin: Forest-men) roam the Jungles of Far Harad which they hold sacred. They have a feud with the Limwaith and the Morwaith, and members of either of those two factions would do well to avoid messing with the Taurethrim, for their warriors are the strongest warriors in the jungle, and they are the only faction to use blowguns.

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WOODLAND REALM

Good

The Wood-elves (Silvan Elves) of the Woodland Realm are arguably the most dangerous of the Elven race, being both powerful warriors and distrustful characters at the same time. In fact, they will not hesitate to attack any player that does not have at least +50 alignment with their faction.