Posted on the original Enjin Forums by: "GCMPlayz" on: (Mon, 04 Feb 2019 21:33:15 GMT), F0000555
You have loads of money, yet you have to go searching the wild to find that one special General*, Trader*, or Smith that will make it all worth while. So you spend half an hour searching, and you find a floating silver coin at their spawn location. There's got to be a better way!
I suggest that players be allowed to buy the spawn eggs for traders, generals, smiths etc. They would either be able to purchase them from a staff member, or --perhaps-- the spawn eggs would be added to the shop. This would completely fix the problem of players having to search for years to find the general or trader they need by allowing them to buy the trader. Concerning prices, this is what I had in mind: Traders*: $200 Generals*: $500 Traveling Traders*: $300. I do not think there's is necessarily a way to abuse this system, but the solution to this problem would be not having them in the shop and making them only attainable by purchasing them from a staff member.
*By traders I mean smiths, miners, farmers, stonemasons, etc.
*By generals, I mean units such as Lords and Captains that the player can hire military units from.
*By travelling traders, I mean units such as the Oddment Collector that regularly teleport from player to player. I have tested it, and if spawned by a spawn egg, they will no longer teleport away!
Tell me what you think.
Thank you for reading
I hope you will consider my suggestion.
Posted on the original Enjin Forums by: "GCMPlayz" on: (Sat, 09 Feb 2019 01:27:53 GMT)
Also, there is far more people who lack traders than people who are rich and powerful. 'Tis just like real life there are far more common folk than the rich and powerful.
Posted on the original Enjin Forums by: "GCMPlayz" on: (Sat, 09 Feb 2019 01:26:36 GMT)
Well, it would not make it unfair at all because everyone would be able to the traders rather cheated, and It will be implemented whether you want it to or not. I do not need diplomacy to accomplish my will.
Posted on the original Enjin Forums by: "Fin" on: (Tue, 05 Feb 2019 01:46:31 GMT)
This idea would make the economy way different. A main part of the economy is the finding of traders. Leaders of factions can already have staff spawn in captains, traders would totally change the economy and make it unfair to those who put in the work to get all their traders. Just letting you know why this was probably denied.
Posted on the original Enjin Forums by: "b4gelbites" on: (Mon, 04 Feb 2019 22:00:26 GMT)
No